Canasta Spielregeln
Ausmachen mit Canasta auf der Hand → Punkte. Ab wann werden Strafpunkte kassiert? Wer beim Aufnehmen einer Karte ausversehen eine zweite mit. echter Canasta (nur aus wilden Karten). Punkte. 4 rote dreien auf einer Seite. Punkte. Ausmachen. Punkte. Ausmachen mit Canasta aus der Hand. Hand und Fuß eine Spezialversion von Canasta. Wenn Sie die vorherigen Abschnitte gelesen und sich mit Canasta vertraut gemacht haben.Canasta Hand Related articles: Video
How to Play Hand and Foot (Canasta) Card Game: Points \u0026 Rules Full
In a game with three players, each player receives 13 cards. In a two player game each player receives 15 cards and each player draws two cards on each of their turns and discards one.
If each player draws two cards, there is usually the additional requirement that a player must have made two canastas in order to go out.
This version of Canasta is widespread, especially in the United States , and it was the official tournament version used by the possibly defunct American Canasta Association.
American Canasta can be found in few books. One notable exception is Scarne 's Encyclopedia of Card Games , where the author claims to have invented a game which he calls International Canasta.
Most of the elements of Modern American Canasta can be found in Scarne's International Canasta, although there are some differences. On the other hand, these versions can teach habits that become major liabilities in American canasta.
This version is only meant to be played by exactly four players, in two two-person partnerships. Important differences between this version and the "classic" version include:.
Samba is a variant of Canasta, played with three decks, including jokers, for a total of cards. The game is to 10, points instead of 5, Samba allows sequence melds of three or more for example, the 4, 5, and 6 of hearts or the Queen, King and Ace of Spades.
If a player is able to make a sequence of seven for example, the 5 through J of diamonds , this is a samba and is worth 1, points. Rather than four red threes being worth points, six red threes are worth 1, points.
Two wild cards is the maximum allowed for a meld. The minimum initial meld is if a partnership has 7, or more. Bolivian Canasta is similar to Samba, as it uses three decks and sequence melds.
Wild card canastas bolivias count 2, A side must have a samba called escalera in this game and at least one other canasta to go out. Red threes only count positive if two or more canastas have been melded.
Black threes are negative instead of negative 5 when left in hand. Similar to Bolivia, but only to 10, The minimum meld requirements are from 5, to 7,; a canasta from 7, to 8,; from 8, to 9,; and a natural canasta from 9, up.
Wild card canastas count 2, Partnerships receive 1, for five red threes and 1, for all six. If a side has a sequence of five cards or less, it loses 1, Similar to the original rules but with the important addition of 'Acaba' Spanish for 'The End'.
Meld your matching cards Meld three or more cards of the same rank to the table and then add to them in later turns. Draw or pick up discards?
A pure meld of fewer than seven aces incurs a penalty at the end of the play. A meld of wild cards consists of from three to seven twos and jokers in any combination.
If your team starts a meld of wild cards, you cannot add any wild cards to any of your other melds until your wild card canasta is complete.
If you have a wild card meld of fewer than seven cards when the play ends, your team incurs a penalty.
One team is not allowed to have more than one meld of the same rank. However, it is possible for both teams to meld the same rank.
For example after one team has put down an initial meld of aces with wild cards, the other team may also use aces with wild cards for their initial meld.
When a natural canasta is completed closed , neither team is allowed to begin or add to a meld of that rank. Natural cards that match the rank of a closed canasta are known as dead cards.
However if the opponents have not melded, a closed canasta does not prevent them from including cards of that rank in a special hand.
A normal turn is begun by either drawing the top card from the face-down stock or taking the whole of the discard pile. You can only take the discard pile if you have a pair of natural cards in your hand which are of the same rank as the top card of the discard pile.
You must show your pair and meld these cards with the top discard before taking the rest of the pile into your hand. If your team has not yet melded, you cannot take the discard pile until you have met the initial meld requirement.
It is not necessary to take the discard pile in order to meld. If the top discard matches the rank of one of your partnership's existing melds, you can take the pile if you have a pair of cards of the same rank in your hand and your existing meld has three or four cards.
The new meld of three cards is immediately combined with your existing meld of that rank. If a team has a meld of five or more cards matching the rank of the top discard, they cannot take the pile since this would create a meld of more than seven cards, which is not allowed.
Therefore cards that match the opponents' 5-card or 6-card meld are safe discards: they can be thrown without any risk that the opponents will take the pile.
If you are not going out, you must have at least two cards in your hand after melding: one to discard and one to continue play.
In case b although you discard the last card of your original hand, making the initial meld entitles you to draw three or four bonus cards from the deck and use those to continue play.
If you are dealt any threes, red or black, in your initial hand, you should normally begin your first turn by placing all your threes face up in the space that will be used for your team's melds.
You immediately draw an equal number of replacement cards from the top of the stock, and if any of these are threes you lay them out and replace them in the same way, until you have no threes among your 13 cards.
You then begin your normal turn by drawing from the stock or possibly taking the discard pile. If you draw a three from the stock during the game you should normally place it face up among your team's melds and immediately draw a replacement card from the stock.
You then continue your turn by melding if you can and wish to and discarding. If your team has not yet put down its initial meld, it is permissible to retain just one three in your hand, either from the initial deal or one drawn later, for the purpose of collecting a straight - see special hands.
If you choose to keep a three the following rules apply:. If you have been holding a three in your hand and decide you no longer wish to keep it, then during your turn you may lay the three face up in your team's meld area and draw a replacement card from the stock.
The first meld made by each team during a hand is subject to some conditions. There are three possible ways to make a valid initial meld.
The play ends if a player goes out or if the stock becomes depleted so that a player who needs to draw a card cannot do so. Unless you have completed a special hand , it is not legal in this version of Canasta to go out by melding all your cards - you must have a card to discard at the end of your turn.
This final discard is made face-down, and this is the only case in which a wild card can be discarded. When you are in a position to go out you may, if you wish, first ask your partner's permission.
If you ask, and partner says yes, you must go out; if partner says no, you cannot go out on that turn, and therefore you must keep at least one card in your hand after discarding.
You may ask permission to go out only once in each hand. If you satisfy the conditions for going out, you are free to go out on any turn without consulting your partner.
If you do not satisfy the conditions for going out, you are not allowed to leave yourself without any cards at the end of your turn: you must play in such a way as to keep at least one card after discarding.
It often happens that the end of the stock is reached before anyone has gone out. The player who draws the turn card must announce it, saying "turn card" or "turn", so that everyone knows there are only 8 cards left to draw and no bonus cards are available.
When there are no cards left in the stock, play can continue as long as each player is able and willing to take the previous player's discard.
As soon as someone needs or wishes to draw from the stock, the play immediately ends and the hand is scored.
If the last card drawn from the stock is a three the game ends immediately. The player who drew the three cannot meld or discard and the three will count 5 points against that player's team.
A special hand is a combination of 14 cards which entitles you to go out by exposing your entire hand after drawing from the deck, without discarding.
You are only allowed to put down a special hand if your team has not yet melded any cards. Note that a special hand may include cards matching a closed complete canasta melded by the opposing team - i.
Since a special hand cannot use cards taken from the discard pile this does not prevent dead cards from being safe to discard. At the end of the play, each team reckons its score for the hand.
There are six possible elements to this score, and the way they are combined depends on how many canastas the team has completed.
Note that if a team has at least one completed canasta, the values of their melded cards item 4 are always added to their score, even if these cards form part of an incomplete canasta of aces, sevens or wild cards item 2 for which the team is to be penalised.
Note that if one team goes out with a special hand, the other team scores in the normal way, depending on how many canastas they managed to complete.
Each team reckons its total score for the hand, as detailed in 1 to 6 above. Wer beispielsweise nur fünf Könige auf der Hand hält, dafür aber einen Joker und eine Zwei besitzt, der kann diese Kombination als Canasta ablegen.
Verboten ist es aber, bereits ausgelegte Joker oder Zweien auszutauschen. Wichtig für ein unechtes Canasta ist es aber, dass nicht mehr als drei Joker oder Zweier gelegt werden dürfen.
Beispielsweise dürfen keine zwei Joker und zwei Zweier mit drei natürlichen Karten Kombiniert werden. Ein Joker und zwei Zweier oder umgekehrt wäre aber möglich.
Wer ausmachen möchte, also einen Canasta ablegen will, der muss mindestens einen bereits vollständig auf der Hand haben.
Zu Beginn des Spieles, also wenn noch keine Karten auf dem Tisch offen liegen, benötigt der Spieler mindestens 50 Punkte in seinem Canasta, um diesen auslegen zu dürfen.
Auch wenn er mehr als Punkte auf der Hand hält, muss er ablegen. Ein Spieler darf nur an die eigene Meldung und an die seines Partners Karten anlegen.
Legen Sie eine schwarze Drei auf den Stapel, ist dieser blockiert. Das bedeutet, der Spieler, der als nächstes an der Reihe ist, kann den Stapel nicht aufnehmen.
Schwarze Dreien dürfen während des Spiels auch nicht als Canasta abgelegt werden. Anders sieht es bei roten Dreien aus.
Diese können, sobald man sie erhält, einzeln abgelegt werden und man darf dafür eine neue Karte vom Stapel ziehen.
Eine abgelegte rote 3 bringt Ihnen Punkte. A Canasta is a meld of seven or more cards. Your partnership must make a Canasta before either of you can go out; only one Canasta per team is necessary.
A Canasta can start as a meld of three cards that either you or your partner can build up to the required seven.
A Canasta can include wild cards. A natural or clean Canasta has no wild cards, and is worth more than a mixed or dirty Canasta, which includes wild cards.
Set the pile off to the side.


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In diesem Fall muss der Partner, der als Tipico Mindesteinsatz meldet, die Mindestanforderung an die Erstmeldung erfüllen, die seinem eigenen Punktestand entspricht, und der Pferdespiele Partner kann dann, wie üblich, uneingeschränkt an diese Meldungen anlegen und neue anfangen.





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